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            </fill>
          </color>
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            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x585858" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="bg">
            <fill type="linear" rotation="90">
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                <color rgb="0x000000" alpha="0" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="panel_bg">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0xFAFAFA" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="bottom_border">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x8E8F8E" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
        </group_colors>
      </color_group>
      <color_group name="seekcontrol">
        <group_colors>
          <color name="btn_icon_color">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x8C8C8C" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="seek_position">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0xFFFFFF" alpha="60" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="seek_bg">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x8E8F8E" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="seek_border">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x000000" alpha="0" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="border">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x000000" alpha="0" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="bg">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x000000" alpha="0" stop="0" />
              </colors>
            </fill>
          </color>
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            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0xFFFFFF" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
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            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x000000" alpha="0" stop="0" />
              </colors>
            </fill>
          </color>
        </group_colors>
      </color_group>
      <color_group name="searchinput">
        <group_colors>
          <color name="text_active">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x2C2F30" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="bg_active">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x292929" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="search_text">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x464646" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="hover_glow">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x457E13" alpha="0" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="button_hover">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x3F8500" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="icon">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x585858" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="border">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x000000" alpha="0" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="outer_border">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x8E8F8E" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="bg">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x000000" alpha="5" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="bg_in_tab">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0xEAEAEA" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
        </group_colors>
      </color_group>
      <color_group name="scrollarea">
        <group_colors>
          <color name="detailb">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x6AA242" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="detaila">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x2A5400" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="shadow">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x275000" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="icons">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0xFFFFFF" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
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            <fill type="linear" rotation="90">
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                <color rgb="0x2A5500" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
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            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x4B8A16" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="button_bg">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x585858" alpha="80" stop="0" />
              </colors>
            </fill>
          </color>
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            <fill type="linear" rotation="90">
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                <color rgb="0x585858" alpha="80" stop="0" />
              </colors>
            </fill>
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            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x479901" alpha="100" stop="0" />
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            </fill>
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            <fill type="linear" rotation="0">
              <colors>
                <color rgb="0x366F00" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
        </group_colors>
      </color_group>
      <color_group name="menu">
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          <color name="shadow">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x000000" alpha="0" stop="0" />
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            </fill>
          </color>
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            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0xFAFAFA" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="generic_shadow">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0x373737" alpha="77" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="right_shadow">
            <fill type="linear" rotation="0">
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                <color rgb="0x000000" alpha="0" stop="0" />
                <color rgb="0x000000" alpha="1" stop="89" />
                <color rgb="0x000000" alpha="6" stop="255" />
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                <color rgb="0xFAFAFA" alpha="100" stop="0" />
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            </fill>
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      </color_group>
      <color_group name="logo">
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          <color name="shadow">
            <fill type="linear" rotation="90">
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                <color rgb="0x254B00" alpha="100" stop="0" />
              </colors>
            </fill>
          </color>
          <color name="bg">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0xFFFFFF" alpha="0" stop="0" />
              </colors>
            </fill>
          </color>
        </group_colors>
      </color_group>
      <color_group name="checkbox">
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          <color name="hover">
            <fill type="linear" rotation="90">
              <colors>
                <color rgb="0xAFDD82" alpha="100" stop="0" />
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            </fill>
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                <color rgb="0xFFFFFF" alpha="100" stop="0" />
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            </fill>
          </color>
          <color name="check">
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                <color rgb="0x2BC400" alpha="100" stop="0" />
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            </fill>
          </color>
          <color name="bg">
            <fill type="linear" rotation="90">
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                <color rgb="0xFFFFFF" alpha="100" stop="0" />
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            </fill>
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                <color rgb="0x2A5300" alpha="100" stop="0" />
              </colors>
            </fill>
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      </color_group>
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            <fill type="linear" rotation="90">
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                <color rgb="0x585858" alpha="100" stop="0" />
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            </fill>
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                <color rgb="0x000000" alpha="0" stop="0" />
              </colors>
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                <color rgb="0x585858" alpha="100" stop="0" />
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                <color rgb="0x000000" alpha="0" stop="0" />
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            </fill>
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                <color rgb="0x272B2C" alpha="100" stop="0" />
              </colors>
            </fill>
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          <color name="btn_down">
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                <color rgb="0x000000" alpha="0" stop="0" />
              </colors>
            </fill>
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                <color rgb="0x000000" alpha="0" stop="0" />
              </colors>
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                <color rgb="0x000000" alpha="0" stop="0" />
              </colors>
            </fill>
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            <fill type="linear" rotation="90">
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                <color rgb="0xBABBBA" alpha="100" stop="0" />
              </colors>
            </fill>
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                <color rgb="0xF8F8F8" alpha="100" stop="0" />
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      </color_group>
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                <color rgb="0x4893B8" alpha="100" stop="0" />
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                <color rgb="0xFAFAFA" alpha="100" stop="0" />
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                <color rgb="0xFFFFFF" alpha="100" stop="0" />
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            </fill>
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                <color rgb="0xFFFFFF" alpha="100" stop="0" />
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            </fill>
          </color>
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                <color rgb="0x000000" alpha="85" stop="0" />
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            </fill>
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                <color rgb="0x8E8F8E" alpha="100" stop="0" />
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      <color_group name="settings">
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          <color name="panel_bg">
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                <color rgb="0xFAFAFA" alpha="100" stop="0" />
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                <color rgb="0x000000" alpha="35" stop="0" />
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                <color rgb="0x919191" alpha="100" stop="0" />
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                <color rgb="0x4893B8" alpha="30" stop="0" />
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                <color rgb="0x428C01" alpha="100" stop="0" />
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                <color rgb="0x8E8F8E" alpha="100" stop="0" />
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                <color rgb="0x000000" alpha="20" stop="0" />
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            <fill type="linear" rotation="90">
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                <color rgb="0xFAFAFA" alpha="100" stop="0" />
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            </fill>
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  </colorschemes>
  <string_tables>
    <string_table name="pxabnsnfns11111001111">
      <string id="three_image_progress_audio">progress</string>
      <string id="three_image_audio">audio</string>
      <string id="three_image_camera_down">camera moved down</string>
      <string id="three_image_camera_left">camera moved left</string>
      <string id="three_image_camera_right">camera moved right</string>
      <string id="three_image_camera_up">camera moved up</string>
      <string id="three_image_interaction_free">free exploration mode</string>
      <string id="three_image_interaction_guided">guided tour mode</string>
      <string id="three_image_hotspot">hotspot</string>
      <string id="three_image_instructions">Use the w, a, s, and d keys to move around the 360 degree image. Press the tab key to jump to interactive markers and hotspots.</string>
      <string id="three_image_interaction">360 degree image interaction</string>
      <string id="three_image_label">label</string>
      <string id="three_image_marker">marker</string>
      <string id="three_image_items">items</string>
      <string id="three_image_interaction_next">next</string>
      <string id="three_image_pause_audio">pause audio</string>
      <string id="three_image_pause_video">pause video</string>
      <string id="three_image_play_audio">play audio</string>
      <string id="three_image_play_video">play video</string>
      <string id="three_image_interaction_prev">previous</string>
      <string id="three_image_visited">visited</string>
      <string id="three_image_of">of</string>
      <string id="three_image_count_of_total">%count% of %total%</string>
      <string id="acc_three_image_step_count_of_total">step %count% of %total%</string>
      <string id="three_image_item">item</string>
      <string id="three_image_interaction_step">step</string>
      <string id="three_image_tooltip">tooltip</string>
      <string id="three_image_total_items">%total% items</string>
      <string id="three_image_total_item">%total% item</string>
      <string id="three_image_progress_video">progress</string>
      <string id="three_image_video">video</string>
      <string id="three_image_video_volume">video volume</string>
      <string id="acc_three_image_count_of_total_items_visited">%count% of %total% items visited</string>
      <string id="acc_three_image_count_of_total_item_visited">%count% of %total% item visited</string>
      <string id="three_image_count_of_total_visited">%count% of %total% visited</string>
      <string id="accessible_text">Accessible text</string>
      <string id="keyboardshortcuts_lower">Keyboard shortcuts</string>
      <string id="zoom_to_fit">Zoom to fit</string>
      <string id="acc_active">active</string>
      <string id="alt_key">Alt</string>
      <string id="check_include">Check to include</string>
      <string id="clear">Clear and return to menu</string>
      <string id="close">Close</string>
      <string id="acc_closed_captions">Closed captions. Press the spacebar to toggle captions on and off.</string>
      <string id="closed_captions_tip">Toggle captions</string>
      <string id="continue">Continue</string>
      <string id="continueresponsive">Continue</string>
      <string id="ctrl_key">Ctrl</string>
      <string id="enable_keyboardshortcuts">Enable keyboard shortcuts</string>
      <string id="enter_key">Enter</string>
      <string id="exit">Exit</string>
      <string id="filter">Filter</string>
      <string id="finish">FINISH</string>
      <string id="acc_finish">finish</string>
      <string id="definition">Definition</string>
      <string id="acc_definition">definition</string>
      <string id="glossary">Glossary</string>
      <string id="terms">Terms</string>
      <string id="progress_hour">hour</string>
      <string id="progress_hours">hours</string>
      <string id="action">Action</string>
      <string id="keyboardshortcuts">Keyboard Shortcuts</string>
      <string id="shortcuthelp">List keyboard shortcuts</string>
      <string id="mute_shortcut">Mute / unmute</string>
      <string id="next_shortcut">Next slide</string>
      <string id="playpause_shortcut">Play / pause</string>
      <string id="previous_shortcut">Previous slide</string>
      <string id="replay_shortcut">Replay slide</string>
      <string id="shortcut">Shortcut</string>
      <string id="submit_shortcut">Submit slide</string>
      <string id="acctext_shortcut">Toggle accessible text</string>
      <string id="closedcaptions_shortcut">Toggle closed captions</string>
      <string id="togglezoom">Toggle zoom to fit</string>
      <string id="outline">Menu</string>
      <string id="disabled_orientation">Please rotate your device</string>
      <string id="progress_minute">minute</string>
      <string id="progress_minutes">minutes</string>
      <string id="mute_tip">Mute</string>
      <string id="next">NEXT</string>
      <string id="acc_next">next</string>
      <string id="next_slide_tip">Next slide</string>
      <string id="transcript_chk">Notes</string>
      <string id="transcript">Notes</string>
      <string id="bio">Bio</string>
      <string id="more_info">More info</string>
      <string id="closed_captions">Captions</string>
      <string id="acc_pause">pause</string>
      <string id="pause_tip">Pause</string>
      <string id="acc_play">play</string>
      <string id="play_tip">Play</string>
      <string id="send_an_email">Send an email</string>
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      <links>
        <slidelink slideid="_player.6Ce6kX8mclx" displaytext="Introduction" expand="true" type="slide">
          <links>
            <slidelink slideid="_player.6Ce6kX8mclx.6D568zrZFXN" displaytext="Introduction" expand="false" type="slide" />
            <slidelink slideid="_player.6Ce6kX8mclx.5VGTjmRzH5k" displaytext="Course Completion" expand="false" type="slide" />
            <slidelink slideid="_player.6Ce6kX8mclx.5vf8emjTmLD" displaytext="RAC Principles Roadmap" expand="false" type="slide" />
            <slidelink slideid="_player.6Ce6kX8mclx.6g1VLKF0xM3" displaytext="Learning Objectives" expand="false" type="slide" />
            <slidelink slideid="_player.6Ce6kX8mclx.6Bi62zYGn4P" displaytext="RPG HCI Monitoring &amp;amp; Control" expand="false" type="slide" />
            <slidelink slideid="_player.6Ce6kX8mclx.5uLIYxYN0u2" displaytext="RPG HCI Icons, Buttons, &amp;amp; Indicators" expand="false" type="slide" />
            <slidelink slideid="_player.6Ce6kX8mclx.5Uj4RClleis" displaytext="Lesson Scope" expand="false" type="slide" />
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        </slidelink>
        <slidelink slideid="_player.5cYS0myHw9W" displaytext="RDA Tasks" expand="true" type="slide">
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            <slidelink slideid="_player.5cYS0myHw9W.6Xbnm02xBMG" displaytext="RDA Control &amp;amp; Monitoring Overview " expand="false" type="slide" />
            <slidelink slideid="_player.5cYS0myHw9W.5V0VPwdHMxD" displaytext="RDA Control/Status " expand="false" type="slide" />
            <slidelink slideid="_player.5cYS0myHw9W.6C5Y3DjWLx4" displaytext="RDA Control/Status " expand="false" type="slide" />
            <slidelink slideid="_player.5cYS0myHw9W.6kiByccDORl" displaytext="System Performance Check " expand="false" type="slide" />
            <slidelink slideid="_player.5cYS0myHw9W.6TBwQoQEPTG" displaytext="Example: Data Degradation " expand="false" type="slide" />
            <slidelink slideid="_player.5cYS0myHw9W.6YzMIJBkffx" displaytext="System Performance Check " expand="false" type="slide" />
            <slidelink slideid="_player.5cYS0myHw9W.6TjszvwxA5j" displaytext="RDA Alarms " expand="false" type="slide" />
            <slidelink slideid="_player.5cYS0myHw9W.5ZbpAdA59pc" displaytext="RDA Alarms " expand="false" type="slide" />
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            <slidelink slideid="_player.6LFpLXfqOPk.6RfFPVEYLZP" displaytext="Wideband Control &amp;amp; Monitoring" expand="false" type="slide" />
            <slidelink slideid="_player.6LFpLXfqOPk.5Z8ec7vwSoA" displaytext="Wideband Icon &amp;amp; Radar Waveforms" expand="false" type="slide" />
            <slidelink slideid="_player.6LFpLXfqOPk.6khEit7DQ9z" displaytext="Interface Control GUI	" expand="false" type="slide" />
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            <slidelink slideid="_player.6LFpLXfqOPk.6FO7yy7pGVZ" displaytext="Wideband Alarms" expand="false" type="slide" />
            <slidelink slideid="_player.6LFpLXfqOPk.62kTxZDhTfX" displaytext="Wideband Alarms" expand="false" type="slide" />
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            <slidelink slideid="_player.6TkO9GgJYHp.6oR3LNQlnUk" displaytext="RPG Control GUI" expand="false" type="slide" />
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            <slidelink slideid="_player.6TkO9GgJYHp.6kIwsFt8qZL" displaytext="Reset Hydromet" expand="false" type="slide" />
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            <slidelink slideid="_player.6TkO9GgJYHp.5eS3yXdfMFL" displaytext="RPG Status GUI" expand="false" type="slide" />
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        <slidelink slideid="_player.5Wq2qJJCSrK" displaytext="Narrowband/User Tasks" expand="true" type="slide">
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            <slidelink slideid="_player.5Wq2qJJCSrK.6GYLVPtd8ub" displaytext="Product Distribution Comms Status" expand="false" type="slide" />
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            <slidelink slideid="_player.5Wq2qJJCSrK.6oWecgLT3sM" displaytext="Console Messages to Other Users" expand="false" type="slide" />
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            <slidelink slideid="_player.5lYMo66OS40.5nT5k4OfBcJ" displaytext="Course Complete!" expand="false" type="slide" />
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      <slidetext slideid="6Ce6kX8mclx.6D568zrZFXN" slidebank="false" type="slide">instructors: andy wood radar product generator (rpg) control &amp; monitoring at the human control interface (hci)  principles of radar</slidetext>
      <slidetext slideid="6Ce6kX8mclx.5VGTjmRzH5k" slidebank="false" type="slide">review lesson take your time and review the lesson content provided in this presentation. review lesson technical problems? if you encounter any technical problems with this lesson, please contact the rac team directly by e-mail at: nws.wdtd.rachelp@noaa.gov technical problems? complete the quiz at the end of this lesson, there is an embedded quiz. complete this quiz by selecting the best answer for each question. you need to correctly answer 70% of the quiz questions to receive completion credit in the lms. complete the quiz course completion review lesson review lesson complete the quiz technical problems? technical problems? introduction in order for nws forecasters to receive credit for this course in the nws learning center, you will need to take the following steps</slidetext>
      <slidetext slideid="6Ce6kX8mclx.5vf8emjTmLD" slidebank="false" type="slide">rac principles roadmap  </slidetext>
      <slidetext slideid="6Ce6kX8mclx.6g1VLKF0xM3" slidebank="false" type="slide">learning objectives identify the wsr-88d system component icons, buttons, &amp; indicators on the rpg hci identify how to use the rpg hci to monitor &amp; control the rda, rpg, &amp; communications line states identify how to perform these basic monitoring &amp; control tasks: initiate manual system performance check monitor, filter, and/or triage various alarm messages send a free text message to other wsr-88d users</slidetext>
      <slidetext slideid="6Ce6kX8mclx.6Bi62zYGn4P" slidebank="false" type="slide">rpg hci monitoring &amp; control rpg hci monitors &amp; controls wsr-88d system: rda wideband comms rpg narrowband comms users     </slidetext>
      <slidetext slideid="6Ce6kX8mclx.5uLIYxYN0u2" slidebank="false" type="slide">rpg hci icons, buttons, &amp; indicators rpg hci provides operator three kinds of tools: icons buttons indicators   </slidetext>
      <slidetext slideid="6Ce6kX8mclx.5Uj4RClleis" slidebank="false" type="slide">lesson scope focus will be on key tasks &amp; “check engine light” alerts that should lead to action    </slidetext>
      <slidetext slideid="5cYS0myHw9W.6Xbnm02xBMG" slidebank="false" type="slide">rda control &amp; monitoring overview  overview overview overview overview  overview overview control/status gui control/status gui control/status gui control/status gui  control/status gui control/status gui system performance check system performance check system performance check system performance check  system performance check system performance check alarms alarms alarms alarms  alarms alarms go to wideband go to wideband go to wideband go to wideband go to wideband go to wideband      </slidetext>
      <slidetext slideid="5cYS0myHw9W.5V0VPwdHMxD" slidebank="false" type="slide">rda control/status  overview overview overview overview  overview overview control/status gui control/status gui control/status gui control/status gui  control/status gui control/status gui system performance check system performance check system performance check system performance check  system performance check system performance check alarms alarms alarms alarms  alarms alarms go to wideband go to wideband go to wideband go to wideband go to wideband go to wideband       click here to  learn more </slidetext>
      <slidetext slideid="5cYS0myHw9W.6C5Y3DjWLx4" slidebank="false" type="slide">rda control/status  overview overview overview overview  overview overview control/status gui control/status gui control/status gui control/status gui  control/status gui control/status gui system performance check system performance check system performance check system performance check  system performance check system performance check alarms alarms alarms alarms  alarms alarms go to wideband go to wideband go to wideband go to wideband go to wideband go to wideband   also here</slidetext>
      <slidetext slideid="5cYS0myHw9W.6kiByccDORl" slidebank="false" type="slide">system performance check  overview overview overview overview  overview overview control/status gui control/status gui control/status gui control/status gui  control/status gui control/status gui system performance check system performance check system performance check system performance check  system performance check system performance check alarms alarms alarms alarms  alarms alarms go to wideband go to wideband go to wideband go to wideband go to wideband go to wideband      </slidetext>
      <slidetext slideid="5cYS0myHw9W.6TBwQoQEPTG" slidebank="false" type="slide">example: data degradation  overview overview overview overview  overview overview control/status gui control/status gui control/status gui control/status gui  control/status gui control/status gui system performance check system performance check system performance check system performance check  system performance check system performance check alarms alarms alarms alarms  alarms alarms go to wideband go to wideband go to wideband go to wideband go to wideband go to wideband 1. initiate      performance      check 2. contact el tech,      radar focal point,     or lead degraded  reflectivity data </slidetext>
      <slidetext slideid="5cYS0myHw9W.6TjszvwxA5j" slidebank="false" type="slide">rda alarms  overview overview overview overview  overview overview control/status gui control/status gui control/status gui control/status gui  control/status gui control/status gui system performance check system performance check system performance check system performance check  system performance check system performance check alarms alarms alarms alarms  alarms alarms go to wideband go to wideband go to wideband go to wideband go to wideband go to wideband       click here to  learn more </slidetext>
      <slidetext slideid="5cYS0myHw9W.6YzMIJBkffx" slidebank="false" type="slide">system performance check  overview overview overview overview  overview overview control/status gui control/status gui control/status gui control/status gui  control/status gui control/status gui system performance check system performance check system performance check system performance check  system performance check system performance check alarms alarms alarms alarms  alarms alarms go to wideband go to wideband go to wideband go to wideband go to wideband go to wideband        click here to  learn more </slidetext>
      <slidetext slideid="5cYS0myHw9W.5ZbpAdA59pc" slidebank="false" type="slide">rda alarms  overview overview overview overview  overview overview control/status gui control/status gui control/status gui control/status gui  control/status gui control/status gui system performance check system performance check system performance check system performance check  system performance check system performance check alarms alarms alarms alarms  alarms alarms go to wideband go to wideband go to wideband go to wideband go to wideband go to wideband device  filter parameters  message window   these matter! </slidetext>
      <slidetext slideid="6LFpLXfqOPk.6RfFPVEYLZP" slidebank="false" type="slide">wideband control &amp; monitoring overview overview overview overview  overview overview icon &amp; waveforms icon &amp; waveforms icon &amp; waveforms icon &amp; waveforms  icon &amp; waveforms icon &amp; waveforms interface control interface control interface control interface control  interface control interface control alarms alarms alarms alarms  alarms alarms go to rpg go to rpg go to rpg go to rpg go to rpg go to rpg back to rda back to rda back to rda back to rda back to rda back to rda    </slidetext>
      <slidetext slideid="6LFpLXfqOPk.5Z8ec7vwSoA" slidebank="false" type="slide">wideband icon &amp; radar waveforms overview overview overview overview  overview overview icon &amp; waveforms icon &amp; waveforms icon &amp; waveforms icon &amp; waveforms  icon &amp; waveforms icon &amp; waveforms interface control interface control interface control interface control  interface control interface control alarms alarms alarms alarms  alarms alarms go to rpg go to rpg go to rpg go to rpg go to rpg go to rpg back to rda back to rda back to rda back to rda back to rda back to rda split/batch cut: contiguous surveillance  split/batch cut: contiguous doppler  upper tilt: contiguous doppler </slidetext>
      <slidetext slideid="6LFpLXfqOPk.6khEit7DQ9z" slidebank="false" type="slide">interface control gui	 overview overview overview overview  overview overview icon &amp; waveforms icon &amp; waveforms icon &amp; waveforms icon &amp; waveforms  icon &amp; waveforms icon &amp; waveforms interface control interface control interface control interface control  interface control interface control alarms alarms alarms alarms  alarms alarms go to rpg go to rpg go to rpg go to rpg go to rpg go to rpg back to rda back to rda back to rda back to rda back to rda back to rda       click here to learn more </slidetext>
      <slidetext slideid="6LFpLXfqOPk.69ketNTk6hi" slidebank="false" type="slide">interface control gui	 overview overview overview overview  overview overview icon &amp; waveforms icon &amp; waveforms icon &amp; waveforms icon &amp; waveforms  icon &amp; waveforms icon &amp; waveforms interface control interface control interface control interface control  interface control interface control alarms alarms alarms alarms  alarms alarms go to rpg go to rpg go to rpg go to rpg go to rpg go to rpg back to rda back to rda back to rda back to rda back to rda back to rda </slidetext>
      <slidetext slideid="6LFpLXfqOPk.6FO7yy7pGVZ" slidebank="false" type="slide">wideband alarms overview overview overview overview  overview overview icon &amp; waveforms icon &amp; waveforms icon &amp; waveforms icon &amp; waveforms  icon &amp; waveforms icon &amp; waveforms interface control interface control interface control interface control  interface control interface control alarms alarms alarms alarms  alarms alarms go to rpg go to rpg go to rpg go to rpg go to rpg go to rpg back to rda back to rda back to rda back to rda back to rda back to rda       click here to  learn more </slidetext>
      <slidetext slideid="6LFpLXfqOPk.62kTxZDhTfX" slidebank="false" type="slide">wideband alarms overview overview overview overview  overview overview icon &amp; waveforms icon &amp; waveforms icon &amp; waveforms icon &amp; waveforms  icon &amp; waveforms icon &amp; waveforms interface control interface control interface control interface control  interface control interface control alarms alarms alarms alarms  alarms alarms go to rpg go to rpg go to rpg go to rpg go to rpg go to rpg back to rda back to rda back to rda back to rda back to rda back to rda comms alarms here   </slidetext>
      <slidetext slideid="6TkO9GgJYHp.6Qxu560sG9o" slidebank="false" type="slide">rpg control &amp; monitoring overview  overview overview overview overview  overview overview control gui control gui control gui control gui  control gui control gui reset hydromet reset hydromet reset hydromet reset hydromet  reset hydromet reset hydromet status gui status gui status gui status gui  status gui status gui go to narrowband go to narrowband go to narrowband go to narrowband go to narrowband go to narrowband    back to wideband back to wideband back to wideband back to wideband back to wideband back to wideband    </slidetext>
      <slidetext slideid="6TkO9GgJYHp.6oR3LNQlnUk" slidebank="false" type="slide">rpg control gui overview overview overview overview  overview overview control gui control gui control gui control gui  control gui control gui reset hydromet reset hydromet reset hydromet reset hydromet  reset hydromet reset hydromet status gui status gui status gui status gui  status gui status gui go to narrowband go to narrowband go to narrowband go to narrowband go to narrowband go to narrowband back to wideband back to wideband back to wideband back to wideband back to wideband back to wideband       click here to  learn more </slidetext>
      <slidetext slideid="6TkO9GgJYHp.5uOe7G3HcTZ" slidebank="false" type="slide">rpg control gui overview overview overview overview  overview overview control gui control gui control gui control gui  control gui control gui reset hydromet reset hydromet reset hydromet reset hydromet  reset hydromet reset hydromet status gui status gui status gui status gui  status gui status gui go to narrowband go to narrowband go to narrowband go to narrowband go to narrowband go to narrowband back to wideband back to wideband back to wideband back to wideband back to wideband back to wideband   also here</slidetext>
      <slidetext slideid="6TkO9GgJYHp.6kIwsFt8qZL" slidebank="false" type="slide">reset hydromet overview overview overview overview  overview overview control gui control gui control gui control gui  control gui control gui reset hydromet reset hydromet reset hydromet reset hydromet  reset hydromet reset hydromet status gui status gui status gui status gui  status gui status gui go to narrowband go to narrowband go to narrowband go to narrowband go to narrowband go to narrowband back to wideband back to wideband back to wideband back to wideband back to wideband back to wideband       click here to  learn more </slidetext>
      <slidetext slideid="6TkO9GgJYHp.6MhJqc5opbS" slidebank="false" type="slide">reset hydromet overview overview overview overview  overview overview control gui control gui control gui control gui  control gui control gui reset hydromet reset hydromet reset hydromet reset hydromet  reset hydromet reset hydromet status gui status gui status gui status gui  status gui status gui go to narrowband go to narrowband go to narrowband go to narrowband go to narrowband go to narrowband back to wideband back to wideband back to wideband back to wideband back to wideband back to wideband       click here to  learn more </slidetext>
      <slidetext slideid="6TkO9GgJYHp.6BWwuHLL4nr" slidebank="false" type="slide">reset hydromet overview overview overview overview  overview overview control gui control gui control gui control gui  control gui control gui reset hydromet reset hydromet reset hydromet reset hydromet  reset hydromet reset hydromet status gui status gui status gui status gui  status gui status gui go to narrowband go to narrowband go to narrowband go to narrowband go to narrowband go to narrowband back to wideband back to wideband back to wideband back to wideband back to wideband back to wideband       click here to  learn more </slidetext>
      <slidetext slideid="6TkO9GgJYHp.6EoQ8U15cpz" slidebank="false" type="slide">reset hydromet overview overview overview overview  overview overview control gui control gui control gui control gui  control gui control gui reset hydromet reset hydromet reset hydromet reset hydromet  reset hydromet reset hydromet status gui status gui status gui status gui  status gui status gui go to narrowband go to narrowband go to narrowband go to narrowband go to narrowband go to narrowband back to wideband back to wideband back to wideband back to wideband back to wideband back to wideband</slidetext>
      <slidetext slideid="6TkO9GgJYHp.5eS3yXdfMFL" slidebank="false" type="slide">rpg status gui overview overview overview overview  overview overview control gui control gui control gui control gui  control gui control gui reset hydromet reset hydromet reset hydromet reset hydromet  reset hydromet reset hydromet status gui status gui status gui status gui  status gui status gui go to narrowband go to narrowband go to narrowband go to narrowband go to narrowband go to narrowband back to wideband back to wideband back to wideband back to wideband back to wideband back to wideband   </slidetext>
      <slidetext slideid="5Wq2qJJCSrK.5wOlwe9KKs2" slidebank="false" type="slide">narrowband control &amp; monitoring overview overview overview overview  overview overview product distribution comms status product distribution comms status product distribution comms status product distribution comms status  product distribution comms status product distribution comms status decoding comms lines decoding comms lines decoding comms lines decoding comms lines  decoding comms lines decoding comms lines console messages to other users console messages to other users console messages to other users console messages to other users  console messages to other users console messages to other users go to summary go to summary go to summary go to summary go to summary go to summary  back to rpg back to rpg back to rpg back to rpg back to rpg back to rpg    </slidetext>
      <slidetext slideid="5Wq2qJJCSrK.6GYLVPtd8ub" slidebank="false" type="slide">product distribution comms status overview overview overview overview  overview overview product distribution comms status product distribution comms status product distribution comms status product distribution comms status  product distribution comms status product distribution comms status decoding comms lines decoding comms lines decoding comms lines decoding comms lines  decoding comms lines decoding comms lines console messages to other users console messages to other users console messages to other users console messages to other users  console messages to other users console messages to other users go to summary go to summary go to summary go to summary go to summary go to summary back to rpg back to rpg back to rpg back to rpg back to rpg back to rpg       click here to  learn more </slidetext>
      <slidetext slideid="5Wq2qJJCSrK.5fvnAWQAnl6" slidebank="false" type="slide">product distribution comms status overview overview overview overview  overview overview product distribution comms status product distribution comms status product distribution comms status product distribution comms status  product distribution comms status product distribution comms status decoding comms lines decoding comms lines decoding comms lines decoding comms lines  decoding comms lines decoding comms lines console messages to other users console messages to other users console messages to other users console messages to other users  console messages to other users console messages to other users go to summary go to summary go to summary go to summary go to summary go to summary back to rpg back to rpg back to rpg back to rpg back to rpg back to rpg</slidetext>
      <slidetext slideid="5Wq2qJJCSrK.5YNEJfp0VJJ" slidebank="false" type="slide">console messages to other users overview overview overview overview  overview overview product distribution comms status product distribution comms status product distribution comms status product distribution comms status  product distribution comms status product distribution comms status decoding comms lines decoding comms lines decoding comms lines decoding comms lines  decoding comms lines decoding comms lines console messages to other users console messages to other users console messages to other users console messages to other users  console messages to other users console messages to other users go to summary go to summary go to summary go to summary go to summary go to summary back to rpg back to rpg back to rpg back to rpg back to rpg back to rpg       click here to  learn more </slidetext>
      <slidetext slideid="5Wq2qJJCSrK.5ka8st4DzDL" slidebank="false" type="slide">decoding comms lines overview overview overview overview  overview overview product distribution comms status product distribution comms status product distribution comms status product distribution comms status  product distribution comms status product distribution comms status decoding comms lines decoding comms lines decoding comms lines decoding comms lines  decoding comms lines decoding comms lines console messages to other users console messages to other users console messages to other users console messages to other users  console messages to other users console messages to other users go to summary go to summary go to summary go to summary go to summary go to summary back to rpg back to rpg back to rpg back to rpg back to rpg back to rpg   </slidetext>
      <slidetext slideid="5Wq2qJJCSrK.6oWecgLT3sM" slidebank="false" type="slide">console messages to other users overview overview overview overview  overview overview product distribution comms status product distribution comms status product distribution comms status product distribution comms status  product distribution comms status product distribution comms status decoding comms lines decoding comms lines decoding comms lines decoding comms lines  decoding comms lines decoding comms lines console messages to other users console messages to other users console messages to other users console messages to other users  console messages to other users console messages to other users go to summary go to summary go to summary go to summary go to summary go to summary back to rpg back to rpg back to rpg back to rpg back to rpg back to rpg  </slidetext>
      <slidetext slideid="5lYMo66OS40.5pLOr4vvfwv" slidebank="false" type="slide">rpg hci controls summary rpg hci related components: icons buttons indicators basic control &amp; monitoring at: rda wideband rpg narrowband specific tasks: manual system performance check monitor alarm messages send free text messages</slidetext>
      <slidetext slideid="5lYMo66OS40.6iCdLuOwFpI" slidebank="false" type="slide">incorrect you did not select the correct response. continue continue continue continue continue continue correct that's right!  you selected the correct response. continue continue continue continue continue continue  ____ alarms at the rpg are less critical than ____ alarms. load shedding, maintenance mandatory load shedding, maintenance mandatory load shedding, maintenance mandatory load shedding, maintenance mandatory load shedding, maintenance mandatory load shedding, maintenance mandatory maintenance mandatory, device maintenance mandatory, device maintenance mandatory, device maintenance mandatory, device maintenance mandatory, device maintenance mandatory, device maintenance mandatory, load shedding maintenance mandatory, load shedding maintenance mandatory, load shedding maintenance mandatory, load shedding maintenance mandatory, load shedding maintenance mandatory, load shedding device, load shedding device, load shedding device, load shedding device, load shedding device, load shedding device, load shedding question #1 of 6</slidetext>
      <slidetext slideid="5lYMo66OS40.6aoodrR08Vl" slidebank="false" type="slide">incorrect you did not select the correct response. continue continue continue continue continue continue correct that's right!  you selected the correct response. continue continue continue continue continue continue    click on the button in the rpg hci you push to create a free text message. click the submit button to check your answer. question #2 of 6</slidetext>
      <slidetext slideid="5lYMo66OS40.6i8Fr3mStEB" slidebank="false" type="slide">incorrect you did not select all of the correct responses. continue continue continue continue continue continue correct that's right!  you selected all of the correct responses. continue continue continue continue continue continue  which of the following colors indicate an alarm at the rda is significant and requires your immediate attention? red red red red red red white white white white white white green green green green green green yellow yellow yellow yellow yellow yellow orange orange orange orange orange orange question #3 of 6</slidetext>
      <slidetext slideid="5lYMo66OS40.6SsOgU6jXMO" slidebank="false" type="slide">incorrect incorrect. the correct area is in the vicinity of the rda icon/indicator in the upper-left portion of the image. continue continue continue continue continue continue correct that's right!   continue continue continue continue continue continue  click on the rpg hci indicator for the rda’s current elevation angle   question #4 of 6</slidetext>
      <slidetext slideid="5lYMo66OS40.6BYB9nIq7W3" slidebank="false" type="slide">incorrect you did not select the correct response. continue continue continue continue continue continue correct that's right!  you selected the correct response. continue continue continue continue continue continue    click on the button in the rpg hci that we discussed to initiate a manual system performance check. click the submit button to check your answer. question #5 of 6</slidetext>
      <slidetext slideid="5lYMo66OS40.6kA9PJwaW6o" slidebank="false" type="slide">incorrect you did not select the correct response. continue continue continue continue continue continue correct that's right!  you selected the correct response. continue continue continue continue continue continue  type your text here look at image of the rpg hci and enter the operational state of the rpg question #6 of 6</slidetext>
      <slidetext slideid="5lYMo66OS40.5nT5k4OfBcJ" slidebank="false" type="slide">course complete!    </slidetext>
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  <resource_data description="" />
  <transcript_data>
    <slidetranscripts>
      <slidetranscript slideid="6Ce6kX8mclx.6D568zrZFXN" slidebank="false" type="slide" noteswf="" notespng="" pathlib="Lib" pathindex="0">&lt;Document xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"&gt;
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      &lt;Span Text="     Welcome to this lesson discussing how to monitor and control the WSR-88D system using the Radar Product Generator Human Control Interface. This training is part of the Radar &amp;amp; Applications Course topic on the Principles of Radar. Let’s get started!"&gt;
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      &lt;Span Text="     Remember back to the Introduction to the WSR-88D System lesson, that there are 6 components to the radar. The RPG HCI is the tool that the radar operator can use to monitor and control aspects of 5 of these components: the Radar Data Acquisition Unit (or RDA), the wideband communications lines, the Radar Product Generator (or RPG), the product distribution (or narrowband) comms lines, and users. This lesson will discuss some basic ways that you, the radar operator, can perform some of these tasks. "&gt;
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      &lt;Span Text="     Before we dive into specifics of monitoring and controlling the radar system, we should point out the differences between three kinds of tools the RPG HCI provides you to perform these tasks. Icons provide graphical representations of different parts of the radar system, such as the RPG. Buttons are clickable boxes that launch other windows or run commands, such as the RDA Control button. Indicators give the radar operator information about the state of the system, such as what elevation tilt the radar is currently collecting. All of these items give the radar operator the tools they need to perform key tasks on the system."&gt;
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      &lt;Span Text="     Let me make one last point. This lesson has a limited scope, so you will not be taught what every window or command can do. I will focus on key important tasks that radar operators should know how to perform to ensure the radar is operating properly. To use an analogy, I will not be walking you through the user’s manual like you might have on your car. Instead,  I’m going to teach you about those “check engine” type lights in your car and similar monitoring tasks to ensure you car remains drivable."&gt;
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      &lt;Span Text="     Let’s start by discussing how the RPG HCI can help you control and monitor the RDA’s status. We will focus on three areas associated with the RDA icon: the RDA Control/Status GUI, manually initiating a system performance check, and monitoring alarms. Use the buttons on the left-hand side of the slide to navigate between these sections. Once you have viewed all of these topics, click on the “Go to Wideband” button on the slide to advance to the next section of the course."&gt;
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      &lt;Span Text="     Clicking on the “Control” button on the RDA icon opens the RDA Control/Status Window. This GUI controls the basic functions of the RDA. Click on the button to learn more about the GUI."&gt;
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      &lt;Span Text="     The RDA Control/Status GUI shows you basic information about how the RDA is currently functioning. The RDA State panel allows you to monitor and change which of the operational states the RDA is in. During most situations, you want this to say “Operate”. If it doesn’t (and you don’t know of maintenance being done on the system), you should mention this information to your radar focal point, Electronics (or El) Tech, or shift supervisor. "&gt;
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      &lt;Span Text="     When choose to initiate a performance check manually, you will see this warning message. The current volume scan will continue as normal, then the system check will occur. And you’ve just bought yourself 8 hours of uninterrupted data collection."&gt;
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      &lt;Span Text="     Let me show you an example of when you might need to manually start a system performance check. Say you notice your radar’s Reflectivity has significantly degraded quality like in the example shown. You look at the RPG HCI, and notice that the radar recently completed a system performance check. When this happens, you will want to do two things. First, manually initiate a systems performance check. Second, talk to your El Tech, radar focal point, or lead forecaster on shift. The data degradation may be a result of an underlying maintenance issue with the radar. You can always contact the ROC Hotline staff if you need additional assistance."&gt;
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      &lt;Span Text="     The task you are most likely to perform in this GUI involves the System Performance Check. The radar runs this performance check every 8 hours to ensure the system operates correctly. During this check, the radar collects no data. If you can prevent it, you don’t want the next scheduled performance check to occur while significant weather is on-going. The way you prevent this issue is to initiate a performance check during a quieter period. Click on the “Initiate Performance Check” check box to learn more."&gt;
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      &lt;Span Text="     The RDA Alarms GUI allows you to monitor RDA performance in more detail than the Control/Status GUI provides. This window displays all of the alarms from the RDA. If the list of alarms seems too much, you can filter the alarms a few different ways. You can sort by device using the 7 checkboxes in the Device panel. Just remember that if you toggle a device off so the alarms don’t appear, it doesn’t make the underlying problem go away. You can also filter by parameters such as time, date, or message text content. More important is the message color codes. White, yellow, and green messages can generally be ignored as they are usually just status messages. Orange and red labeled messages matter more. If these alarms don’t clear themselves quickly, you should alert the El Tech, radar focal point, or shift supervisor so that they can troubleshoot the issue further."&gt;
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      &lt;Span Text="     You’ll see a warning message like this one when you activate the reset. Just click Yes, and everything will be reset for the next volume scan. To understand why you might need to reset these parameters, check out the precipitation lessons later in this topic."&gt;
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      &lt;Span Text="     The RPG Status GUI allows users to monitor status messages and alarms. There’s information on the RPG State and Weather mode, as well as a variety of status messages. The RPG Alarm Summary panel groups RPG alarms into three categories: Load Shed, Maintenance Required, and Maintenance Mandatory. Load shedding alarms are usually less critical than the others. However, if consistent load shedding errors appear, forecasters should investigate further. &amp;#xA;"&gt;
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      &lt;Span Text="     The Production Distribution Comms Status display can help you troubleshoot connection issues for other users and should be monitored routinely as part of your shift. If another user has a connection issue, the status should say “DISCON” for disconnected or “COM PEND” for connection pending. Not every line with these states is a problem, though. Another column that can help is Rate. This column shows you the bandwidth available for product transfer. This screenshot is from our local network, so 2 MB/s is a little more bandwidth than you’re likely to see. Here’s another example with more representative rates. Earlier we mentioned that load shedding alarms are less critical than other alarms at the RPG, but investigate them if they persist. You can investigate these issues by monitoring the connection rate here and compare to the user’s product list. Solutions include having the user reduce the number of products requested or possibly using a different connection line."&gt;
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      &lt;Span Text="     When a change in the radar’s operating status occurs (or is observed if unplanned), you should notify all radar users of the change as a best practice. A quick way to notify users involves sending a Free Text message product, or FTM. These messages can be generated from this GUI. Generally speaking, you will want to send the FTM to all users if there’s an issue. So, choose the “All” checkbox before clicking the “Send” button. When the message is sent, you will not see anything happen on your end. However, you can view the FTM product in an AWIPS test editor window. In fact, we recommend you do just that to ensure the message got sent."&gt;
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      &lt;Span Text="     During this lesson, we discussed how radar operators can use the RPG HCI to monitor and control the components of the WSR-88D system. We identified the different icons, buttons, and indicators on the RPG HCI related to those components. We looked at some basic control and monitoring functions you can perform for the RDA, wideband communications lines, the RPG, and the product distribution (or narrowband) comms lines. Examples of some of those specific tasks include initiating a manual system performance check, looking at alarm messages for both the RDA and RPG, and sending a Free Text Message to communicate the radar operating status to other users.&amp;#xA;"&gt;
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